I mentioned some constraints that you would need to abide if you wished to change the listname of any map. The name is succeeded by a 00, and then a sequence of some other octets. The asterisk there represents several lines that are nothing more than null octets.Īnyways: You can see the name of the map there: that is the ‘listname’ which Warcraft 3 shows in the list of multiplayer or custom game maps. Here I show you an excerpt from the hexadecimal representation of an example map: ? xxd -autoskip_00_lines -columns 8 -g 1 -length_read 520 -uppercase.
The name of the map is stored in a header prepended to the actual MoPaQ stuff. No, you do not need to open the map in “World Editor” or any other Warcraft 3 map editor.Ĭhanging the listname of your map can be done if you are willing or able to grab a hexeditor, or the like, and follow some very simple constraints.